﻿using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

public class OpenPathEditor : Editor
{
	[MenuItem("Tools/打开沙盒路径")]
	public static void OpenPath() {
		string path = Application.persistentDataPath;
		if (!System.IO.File.Exists(path))
			System.IO.Directory.CreateDirectory(path);
		EditorUtility.RevealInFinder(path);

	}
}
